Edward kenway assassins creed 412/11/2022 I'd set it up alongside some of the better endings in video games this year. "I like to think I would have." The dialogue moves between playfulness and regret.įor whatever reason, these final scenes-prior to the actual finale, with Kenway and his children in the opera house that opens Assassin's Creed III-were brilliant and moving an oddly sad and redemptive finale to a game mostly about killing and then killing some more. Paraphrasing here: "If I'd known, maybe I would have come back," Kenway tells his daughter. The whole thing is surprisingly touching, and filled with same excellent dialogue that comprises most of the rest of the game. He chastises her for referring to the Jackdaw as a "boat" rather than a ship, and they talk about her mother. Edward and his daughter sailing back to England. It's the daughter he never met, never knew he had, sent to him after his wife's death.Ĭredits roll, but they roll over a new scene. ![]() When Edward comes to the ship, a sailor escorts a young girl down to the dock. A ship has sailed into the harbor, and he walks down toward it, stopping only to pluck a pair of flowers.īonny and some impromptu musicians fill the scene with a lovely, sad sort of song. Kenway looks around the cove, sees the ghosts of his dead friends and enemies sitting and laughing and drinking. She declines, but tells him that if ever stops moving for more than ten minutes he'll make a fine father. There, he and Anne Bonny talk, and he asks if she'll accompany him to England. We're not privy to its contents at first, but the truth emerges in the closing scenes, back at Kenway's secret cove which he's given over to the Assassins. After killing the last Templar target in the game, a letter arrives from England. When the story draws to its close, Kenway is a new man, and it's well-timed. He needs more of a purpose his guilt drives him, as does his anger. Whether out of a sense of real duty or a desire for revenge isn't entirely clear, though most likely it's a bit of both. While Assassin's Creed IV: Black Flag has the hallmarks of the series, it lacks the narrative depth and draw of its predecessors.But eventually Kenway emerges from his misery and self-destruction, as if from a baptism, and takes up arms with the Assassins for a time. The naval battles are a welcome break from the core gameplay. But in between naval battles, you spend the majority of the game doing some mindless combination of the above missions, until your hands are sore.Īssassin's Creed IV is fun - after all, it's an action game with pirates - but it can get repetitive. ![]() Repetitive gameplay: Eavesdropping missions, chase sequences, and tracking quests: Assassin's Creed IV has all of the series' classic game mechanics. Without giving away any spoilers, Assassin's Creed IV's story feels distracted and lacks a well-guided central narration. It's some of the best naval engagement of any action game.Ĭonvoluted story: Assassin's Creed IV continues the series' tradition of posing more questions than it answers. Pirate mode: The naval battles of Assassin's Creed III are now a full-blown part of Assassin's Creed IV - an interesting and welcome addition to the series. Controlling the assassin, Edward, as he trudges through jungle, climbs trees, or dashes across the rooftops has never felt more natural. You play as Edward Kenway, a privateer turned assassin caught in a dastardly plan of betrayal.įluid mechanics: Assassin's Creed IV benefits from the work of its predecessors, evident in the game's much refined mechanics. Breaking with series convention, Assassin's Creed IV: Black Flag steps back in time instead of forward, filling in the gap between Assassin's Creed III and II.
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